Posted by: schooleducator | January 18, 2010

Tools for Schools

TOOLS FOR SCHOOLS

• NING
An online service to create, customize, and share a social network.
http://www.ning.com/

• GOOGLE APPS
Imagine how valuable it would be if your entire campus community – students, faculty, and staff – could share information and ideas more easily. With Google Apps Education Edition, you can start bringing that vision to life. Google Apps Education Edition is a free suite of hosted communication & collaboration applications designed for schools and universities. See the top 10 reasons to switch your school to Google Apps.

http://www.google.com/a/help/intl/en/edu/

Google Docs: Create and edit web-based documents, spreadsheets, and presentations. Store documents online and access them from any computer.

Google Reader: Read them in one place with Google Reader, where keeping up with your favorite websites is as easy as checking your email. Google Reader constantly checks your favorite news sites and blogs for new content. You can also share with your friends Use Google Reader’s built-in public page to easily share interesting items with your friends and family.

Google Groups: Google Groups is all about helping users connect with people, access information, and communicate effectively over email and on the web. Google Groups is a free service from Google where groups of people have discussions about common interests.

• DIIGO
Diigo is a powerful research tool and a knowledge-sharing community.
http://www.diigo.com/
Research Annotate, Archive, Organize
Online bookmark: Organize by tags or lists; Access from anywhere, anytime!
Archive: Do not just bookmark! Archive pages forever! Make them searchable too!
Annotate: Do not just archive! Highlight! Add sticky notes too!

Share, Build Personal Learning Network
Share your annotated pages with your followers on Diigo or elsewhere.
Get a stream of interesting content by following others you like.
Interact with others on content of interest.
Collaborate Create a Group Knowledge Repository
Create a private or public group for your company, class, and teams.
Share findings to the group — make it the second brain for your team!
Interact on the web pages in-situ or in the group.

• TODAYS MEET
Talk. Listen. TodaysMeet helps you embrace the backchannel and connect with your audience in realtime. Encourage the room to use the live stream to make comments, ask questions, and use that feedback to tailor your presentation, sharpen your points, and address audience needs.
http://todaysmeet.com/

• VIMEO
Vimeo is a respectful community of creative people who are passionate about sharing the videos they make. We provide the best tools and highest quality video in the universe.
http://www.vimeo.com/

• JING
Use Jing to capture anything you see on your computer screen and share it instantly…as an image or short movie.
http://www.jingproject.com/

• FLICKR
Flickr is almost certainly the best online photo management and sharing application in the world. Show off your favorite photos and videos to the world.
http://www.flickr.com/

• PREZI
Prezi is zooming sketches on a digital napkin. It’s visualization and storytelling without slides. Your ideas live on stage and on the web.
Have you ever wondered about presenting your thoughts as free as they come? Ever got tired of creating a slideshow? It’s been said, that the best innovations come from people who are unhappy with the tools they use. We realized that our ideas won’t fit into slides anymore. Putting together creative thinking and technology expertise, we have created Prezi, a living presentation tool.
http://prezi.com/

• BITSTRIPS
Bitstrips is your new online funny pages! Got a funny joke or a story to tell? Get ready to share it in a whole new way. FREE online toys make it FAST, FUN and EASY to create awesome comics. Create any character, including YOU and your friends!
http://www.bitstrips.com/

• KERPOOF
The Kerpoof website is owned and operated by the Walt Disney Company. What is Kerpoof? The answer to that is not so simple. Kerpoof is all about having fun, discovering things, and being creative. Here are just a few ways that you can use Kerpoof:
Make artwork (even if you aren’t good at drawing!
Make an animated movie (really! it’s easy!)
Make a printed card, t-shirt, or mug
Tell a story
Make a drawing
Vote on the movies, stories, and drawings that other people have made
http://www.kerpoof.com/

• FLEXBOOKS
CK-12 Foundation is a non-profit organization with a mission to reduce the cost of textbook materials for the K-12 market both in the U.S. and worldwide. Using an open-content, web-based collaborative model termed the “FlexBook,” CK-12 intends to pioneer the generation and distribution of high quality educational content that will serve both as core text as well as provide an adaptive environment for learning.
http://ck12.org/flexr/

• PROGRAMMING
NEW PROGRAMS AIM TO LURE YOUNG INTO DIGITAL JOBS – 12/21/09
http://www.nytimes.com/2009/12/21/technology/21nerds.html?_r=1&ref=todayspaper

• PYTHON PROGRAMMING Python is a programming language that lets you work more quickly and integrate your systems more effectively. You can learn to use Python and see almost immediate gains in productivity and lower maintenance costs. http://www.python.org/

• RUR-PLE
http://rur-ple.sourceforge.net/en/rur.htm
Learning to program computers should be fun, for adults and children alike. RUR-PLE is an environment designed to help you learn computer programming using the language Python. Within an artificial world in which a robot can be programmed to perform various tasks, you will learn what it means to write a computer program, using Python’s syntax. You will also be able to apply your programming skills in a more traditional environment using the built-in interpreter. If these words don’t mean much to you for now, don’t worry.

• SCRATCH
http://scratch.mit.edu/
Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art — and share your creations on the web. Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create and share Scratch projects, young people learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.

• PANDORA
Pandora radio is the personalized internet radio service that helps you find new music based on your old and current favorites. Create custom web radio …
http://www.pandora.com/

• HULU
Hulu.com is a free online video service that offers hit TV shows including Family Guy, 30 Rock, and the Daily Show with Jon Stewart
http://www.hulu.com

• TEEN SECOND LIFE
Teen Second Life is a version of Second Life reserved for teenagers, running on the so-called “Teen Grid.” It was officially opened to the public on February 14, 2005 for people aged 13-17 to play Second Life, without entering false information to participate in Second Life (reserved for people aged 18 and over).
http://teen.secondlife.com/

• DIGITAL CITIZENSHIP AND ETHICS
MacArthur Foundation Spotlight on Digital Media and Learning
http://spotlight.macfound.org/blog/entry/new_report_adults_involved_teens_online_activities/#When:22:20:06Z

• COMMON SENSE MEDIA
http://www.commonsensemedia.org/educators
Common Sense Media is dedicated to improving the media and entertainment lives of kids and families. We exist because media and entertainment profoundly impact the social, emotional, and physical development of our nation’s children. As a non-partisan, not-for-profit organization, we provide trustworthy information and tools, as well as an I ndependent forum, so that families can have a choice and a voice about the media they consume.

• FACEBOOK FOR PARENTS
http://www.facebookforparents.org/
To help kids reach their potential, parents today must know about Facebook. That’s the purpose of this website and related materials.
Earlier this year, a series of classes at Stanford helped parents learn more about Facebook. The instructors were psychologist Dr. BJ Fogg of Stanford’s Persuasive Technology Lab and BJ’s sister, Linda Phillips, a mom with 8 kids ranging from 5th grade to college age (now that’s experience!). We measured the impact of our curriculum, and we found clear benefits in all areas we measured.

To Deal With Obsession, Some Defriend Facebook
http://www.nytimes.com/2009/12/21/technology/internet/21facebook.html

• NEW MEDIA LITERACIES
New Media Literacies (NML), a research initiative based within USC’s Annenberg School for Communication, explores how we might best equip young people with the social skills and cultural competencies required to become full participants in an emergent media landscape and raise public understanding about what it means to be literate in a globally interconnected, multicultural world.
http://newmedialiteracies.org/

• HIGH TECH HIGH
High Tech High now operates nine schools in San Diego County: one elementary school, three middle schools, and five high schools. All of these schools serve a diverse, lottery-selected student population; all embody the High Tech High design principles of personalization, adult world connection, common intellectual mission, and teacher as designer.
http://www.hightechhigh.org/

The Digital Commons at High Tech High
The HTH Digital Commons is a virtual gathering area where online developments are collected for dissemination. Featured HTH Videos, Projects, and Student & Staff portfolios represent the type of the work we do on our campuses.

• YOUTUBE EDU
http://www.youtube.com/education?b=400
YouTube EDU is an educational hub “volunteer project sparked by a group of employees who wanted to find a better way to collect and highlight all the great educational content being uploaded to YouTube by colleges and universities.”

• ITUNES U
iTunes U, part of the iTunes Store, is possibly the world’s greatest collection of free educational media available to students, teachers, and lifelong learners. With over 200,000 educational audio and video files available, iTunes U* has quickly become the engine for the mobile learning movement. It puts the power of the iTunes Store in the hands of qualifying universities so they can distribute their educational media to their students or to the world.
http://www.apple.com/education/mobile-learning/

• EDUTOPIA
Kids today — no previous generation has experienced anything like the current pace of transformational societal change. Yet, in light of extraordinary advancements in how we interact with each other and the world, our system of education has been frustratingly slow to adapt.

The George Lucas Educational Foundation was created to address this issue. Our vision is of a new world of learning. A place where kids and parents, teachers and administrators, policy makers and the people they serve, all are empowered to change education for the better. A place where schools have access to the same invaluable technology as businesses and universities — where innovation is the rule, not the exception. A place where children become lifelong learners and develop the technical, cultural, and interpersonal skills to succeed in the twenty- first century. A place of inspiration, aspiration, and an urgent belief that improving education improves the world we live in.

We call this place Edutopia. And we provide not just the vision for this new world of learning but also the leading-edge interactive tools and resources to help make it a reality. http://www.edutopia.org/#

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